![]() In fact in the completwe documents plugins were not described as an important part of each X-Plane aircraft. And this is simply an important part of the problem. They are in the process to update and rewrite their own documentation as well as the code. Laminars team simply grew bigger and bigger and the requests by 3rd party customers. For Laminar on the other hand, one of the most reliable answers to a request was: ask Ben. We mustn't even discuss how the documentation P3D looks like. We mustn't forget that ACES, as part of Microsoft had to write a lot of documentation so that even their own teams knew what was happening. We can easily expect that they underestimated the differences, there were in fact a few additional problems involved.ġ. ![]() While the argument is tempting it is in my opinion only a small part of the whole truth. □ I think this is something we saw a lot in the past with FSX Steam edition and P3D after: how some of the developers got used to a completely static environment for over 10 years and then found themselves in trouble or having to work more to keep their addons compatible with the newly released versions of the base sim.
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